

NOT A HERO RE7 REVIEW FREE
There’s absolutely no excuse, despite the fact that this is free content, for Not a Hero’s flirtation with the very formula that forced Capcom to rethink their aspirations for the series. Capcom needs to pick a concept and a genre, and run with it. The emphasis on action sequences and the complete lack of puzzle-based gameplay alongside genuinely scary moments, puts this new chapter right next to the likes of Resident Evil 5 and Resident Evil 6. Chris from the get-go is geared up and ready to tackle the handful of Molded that still populate the environment, and despite some marginally clever mechanics, Not a Hero is two steps back from what I can only describe as one of best games of 2017. Not a Hero immediately begins, and plays out, on the polar opposite of that concept. What made Resident Evil 7 so great was the fact that it isolated its audience into the body of an individual that was incapable, fearful, and utterly out of his depth. Not a Hero takes away almost all of the tension and ingenuity found in the core game, and tosses it straight out of the window. Sadly I cannot extend that kindness to the overall content. Instead he’s a much more believable and (I dare say) likable character to gel with. It’s quite “to-the-point” throughout the two hour serving, and Capcom must be commended for their decision to alter the character design of Chris, one more time.Ĭhris Redfield in Not a Hero is clearly not the boulder punching Rocky Balboa that he was in Resident Evil 5. I wouldn’t go so far as to say that all of these questions are tied up with neat answers, but I did come to appreciate how this content doesn’t hang around too much on a single story thread. The DLC does a good job at lightly answering those aforementioned questions, such as why Chris is now working for the reformed Umbrella, and what his motivations are. That’s right, with Ethan and Mia now whisked away to safety, Not a Hero sees you swapping that surprisingly incapable protagonist for Chris Redfield, minus the bulging biceps. First and foremost, Jigsaw wannabe Lucas Baker is still alive, and it falls to Chris and his team to bring him down once and for all. Resident Evil 7 ended with several unanswered questions and loose threads. I always try my hardest to dance around any story giveaway, but it’s unavoidable here as the DLC picks up straight after the events at the end of the game.

Before we begin I need to warn you that this review contains spoilers for the core game, so if you have yet to complete Resident Evil 7, now is your chance to look away. Never has it been so easy to disregard that belief, following my time with Not a Hero. I was raised to believe that we should never scoff at anything that’s free, and to always appreciate that sentiment. Unfortunately, the DLC drops haven’t quite stepped up to the plate, and Not a Hero is by no means an exception. The shift from third person perspective to first person perspective allowed the developers to really toy with their audience, which is something Resident Evil 7 effortlessly achieved throughout most of the game. Resident Evil 7 was released earlier this year to wide spread acclaim from critics and fans alike. Resident Evil 5 is passable, but come Resident Evil 6, it was once again clear that Capcom needed to go back to the proverbial drawing board and make some dire changes. Indeed Resident Evil 4 is arguably the best game in the series.
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However, it was from this point onward that the series rapidly shifted from survival horror to action. This first took place with Resident Evil 4, in which ceiling cameras were traded for a third person perspective experience to relay more depth, tension, and excitement.

The classic Resident Evil games are among the finest examples of survival horror, but the formula eventually needed to change to stay inline with the times.
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If the history of Resident Evil has taught us anything, it’s that Capcom really knows how to reinvent the franchise.
